Agent 47 is back and in the prime of his career in HITMAN; a live and ever-expanding game that will give players new contracts and challenges to complete every week.
IF violent video games can influence players to commit acts of violence in real-life, I certainly hope they don’t own the new Hitman game.
If they do, it’s time to get seriously suspicious over every maintenance worker, cocktail waiter, male model, party-goer and military person you ever come in contact with.
Actually, it’s probably good to never trust anyone ever again.
In case you haven’t gauged, IO Interactive’s murder simulator Hitman sees Agent 47 returning in spectacular fashion.
While not as graphic as Doom, the game still takes ultra-violence to a new level.
Unlike its predecessors, the game is ever-evolving in the sense it has been created to provide a seven-part episodic release structure, which will offer new missions up until the end of the year.
The initial release of the game offers players three different locations in which potential killers can test their skills.
Set on a party boat in a military facility respectively, the first two missions work as tutorials for later assignments in the game.
Framed as flashbacks to the beginning of Agent 47’s hitman career, the opening levels provide a number of tips for learning the multiple options available for assassinating the target.
The third mission is set at a glitzy fashion show inside an enormous mansion in Paris, which highlights the effort game designers went to in order to provide an expansive and immersive environment.
All levels offer multiple ways to enter secure locations and eliminate the targets, each with varying levels of difficulty.
On the first boat mission alone, I managed to crush the target under a barrel, choke him with wire and blow him up with a remote mine.
I also really wanted to poison his wine and completed the difficult task of luring a bar worker, knocking him out, stealing his clothes and mingling near the drinks service area.
Excitement was high as I poured the poison into his wine glass, however I soon learnt I had picked the wrong glass and couldn’t kill him that way.
I just shot him in the face instead.
With many different options to achieve kills at your fingertips, the game offers some serious placability if you are down for a challenge.
Similar to earlier games in the franchise, Hitman requires serious patience to achieve the more cinematic kills.
Sure you can shoot the target in plain sight, but good luck escaping without getting killed. The game wants players to hide in disguise and assess their surroundings to look for ways to eliminate the target.
The level of AI interaction in the game is top notch and offers for great conversations to be overheard while scoping the area.
Listening in on conversations can also provide new opportunities to catch your target alone.
The only problem is this takes incredible amounts of patience and finesse to achieve without dying.
In order complete one hit, I literally had to keep replaying this mission to pinpoint where the target walked, stopped and was vulnerable.
There is no denying the game is bloody hard, but the reward of killing your target in a gruesome and hilarious method is well worth the stress.
In addition to completing the main story, players can create their own contracts or play hits devised by others around the globe.
More impressively, Hitman has introduced time-specific missions for elusive targets, which will go live for just 48-hours.
The clues to locate elusive targets are very creative and once cracked, players will have one opportunity to kill the target.
If they fail, they will have to wait until the next mission to achieve global notoriety.
If you are after a fast-paced, action-packed game, this is not the one for you.
However, if you want to live out a dark fantasy as a contract killer this is the sick, guilty pleasure you have been chasing.
Continue the conversation on Twitter @mattydunn11